Thursday, March 15, 2012

Prototyping the World


On Tuesday March 14th  the 5d Flux conference had commenced delivering a such an insightful vision of future technologies and ideation processes. The first night had covered much of the advances and possibilities within our rapidly developing technologies. Questions had remained within my thoughts, what is there to do with this technology and why do we even need it? As way of moving forward and answering that question, the focus was centered on taking ideas and prototyping them to see where they would fit within a narrative space. Within recent years, the process of prototyping had broken the linearity of the production pipeline allowing for more fluidity between different departments.

The key terms that were repeatedly iterated were narrative, real-time, and play, all of which makes for the core of prototyping. Within the prototyping phase there are prominent realms that ideas are passed through. They are the analysis of core elements, the production, the motif, the stylization, and the research. Before committing to such an extensive process it is important understand the functions of the proposed idea. Form follows function, as they say. Next is to consider the limitations that encircle the pipeline, whether it be money, time or resources. The motif is what gives context to the idea. It could be either fictional or historical but ties the audience back to the story. The stylization is the fun part in which certain aspects or proportions are pushed to fit within the narrative space. The research is what drives the development and the evolution of the places and characters involved within the story. Process is the teaching and learning that revolves around prototyping. The design is what infects and empowers its holders. Though this scaling of this process has the potential to vary phenomenally, it is always the story that we must always be tied to.

No matter how massive the scale of the sandbox, ideas fluidly transfer from one end to another. It was amazing to see how rapid visualization enacted itself as a catalyst in evolving the production pipeline. These technologies enable us to bring our story driven imaginations to the forefront of our physical reality.

Wednesday, March 14, 2012

A Night of Inception and Worldbuilding

I must admit it has been a while since my last post. So much has taken place over the course of these last few but short weeks. To start things of, I would like to recap on this night's event, the 5d Flux Conference. It was truly an amazing night showcasing the melting pot of ideas and the future of interactive design. Nearly decades ago it was mere magic to have objects materialize out of thin air. However, within recent years we have witnessed a large influx of technology within a personable sector. Hardware capable of out-computing the NASA JPL supercomputers of the 60s or the 80s are now available at our fingertips with smartphones and tablet machines. Software used to conceive and composite the high end special effects of 90s blockbusters are now within the reach of the public. We are granted the access to a digitized reality, high fidelity simulation and rapid fabrication. Here's a crazy fact, there were millions more transitors produced than individual grains of rice globally within just this past year.

With the shortening of our attention spans as one of the trade offs, we have witnessed this change within less than 10 years. In short what it means is that things on the technology sector are exponentially skyrocketing and will never cease. The industry and our creativity run concurrently with technology at different wavelengths, but always forward. Much like a double edged sword, it can be argued that while technology serves to compensate some of the short comings of our human abilities at the same time it limits our creativity, and vice versa. Same thing can be argued with the "industry" being called VUCA. However, one of the most extraordinary examples showcased was 3D printing.

I recall during the Spring of 2009, I had purchased a copy of Exodessey from the Steambot Studios. I came across a page that featured a 1/3 scale model of the Main character Harry Vicard. I had the opportunity to meet with one of the concept artists behind the book, and I asked him how they created this model. Basically the character was visuallized within Zbrush and then printed through a 3D printer. The process sounded simple, yet I never imagined how far many deviously talented individuals would take the technology. It covered everything, complex sustainable architecture, extremely fuel efficient vehicle chassis,  Nike shoes, bone replacements, even human tissue. It is such a wierd thought to ponder around a liver being printed out of a machine. The printer isn't intimidated by such daunting complexity, it only reads complexity as a binary command.

What was learnt from today was that these issues aren't such a hindrance in our ability for world-building and Inception. The process in which the ideas come to be realized within the space of our reality has met the age of rapid fabrication. Although we may be telling the same story repeatedly throughout the course of our history, we learn to build better metaphors and meanings for ourselves. The connect we bear is constructed by the same metaphors we share and tell amongst ourselves.

Sunday, January 22, 2012

Back in the Game

Getting to animate again was definitely a refresher for me this weekend. Having dug through the neuro memory network, it took several hours for me to remember some of the neat things anyone could do with Animate Pro.
Below is the model sheet I had constructed for my main character. The project unveiling should be due sometime in February with final touches being made in March. The goal I have set for myself is to meet ambitious conceptions within a timely manner. I have embarked on this project which I had initially started last January with a couple of rough sketches and written material. All seemed to form several different stories, but luckily I had some great advice from talented mentors. With everything set into place I started all the builds within last September, and this is as far as I have gone. It's only a matter of time now before I meet full circle.

The process itself may seem complicated and too technical. This aside, let's just say, "I know what I want and I know what to do."



Friday, January 20, 2012

Color Swatches, NOLA

The sweet sights of the French Quarter, there's nothing else quite like it anywhere in the U.S., given its historic architecture being situated in such a warm humid area. Walking around this place, my eyes were overwhelmed by the feel of French colonialism. I would like to return some day to do some plein air sketches of the area.




















NOLA


As I lay my schedule for the upcoming week forward I sit and contemplate about my past trip to New Orleans. From the time I had landed on the airstrip at Houston to travelling to the inner city of New Orleans, I have been blessed with an experience that I'll never forget. It is astounding to me knowing that I myself have traveled across the Midwest onto the South within the early years of my 20s. I would have absolutely no problem in doing it again. Aside from that I had acquired an idea, "Think positive and deal with the handful of cards you're given." That was what I came for, to embrace that idea and relate to the cultural experience I had endured within my stay. Some of the things that would stay with me were the attitudes of the local folks. It was pretty assuring to be able to start a conversation out of the air and to discover a couple of things about the human condition. It makes you realize how much of a bubble we live in compared to the world around us.

I would never trade anything for the experience I had here. I would love to come back and spend as much time here crafting on my own life and profession. They say there are some places out here in the world that have the power to transform a person, and I believe I have found it. I know now what I want to do.

Sunday, January 8, 2012

3d Modelling



There's nothing like firing up the old Mental Ray.

Soo what is it that I'm up to...

For a great amount of time it has been running through my head as to how I would wound up structuring myself.    For while as well I have put many plans on hold, due to the many priorities I had to fulfill. Finally with those aside I have taken it upon myself come up to finally establish the body of work I have longing to complete. In order for me to get there I must, number one, have a very keen sense of drawing in volumetric form. This includes but is not limited to cars, planes, castles, interiors, spaceships, more interiors, tanks, etc. etc. Having to get to this point requires the (yes*) unsexy cube/elipses exercises done in deliberative repetition for hours long. In short, I NEED to think and draw in 3 dimensions. The X, The Y, and The Z. Basically having a wiring meshing plugin installed to my forebrain. It's just one of those things on my to do list. Once I have a mastery within that it's on to the next step.